Unit 1
Videogames and Coordinate Planes

Unit Overview

Students discuss the components of their favorite videogames, and discover that they can be reduced to a series of coordinates. They then explore coordinates in Cartesian space, and identify the coordinates for the characters in a game at various points in time. Once they are comfortable with coordinates, they brainstorm their own games and create sample coordinate lists for different points in time in their own game.

Learning Objectives

Students will:

Product Outcomes

State Standards

See Bootstrap Standards Matrix provided as part of the Bootstrap curriculum.

Length: 90min

Materials and Equipment

Preparation

Language Table (empty)

TypesFunctions

Introduction and Expectations Time: 5 minutes

Dissecting a Demo Time: 10 minutes

Coordinate Planes Time: 15 minutes

More dissection Time: 10 minutes

Brainstorming! Time: 15 minutes

Introduction to Racket and Numbers Time: 15 minutes

Circles of Evaluation Time: 20 minutes

Closing Time: 5 minutes

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