Unit 5
Game Animation

Unit Overview

Students define functions that map position n to position n+1, allowing them to move their dangers, targets and projectiles.

Learning Objectives

Students will:

Product Outcomes

State Standards

See Bootstrap Standards Matrix provided as part of the Bootstrap curriculum.

Length: 90min

Materials and Equipment

Preparation

Language Table

TypesFunctions
Number+ - * / sq sqrt expt
Stringstring-append string-length
Imagerectangle circle triangle ellipse
radial-star scale rotate put-image

Introduction Time: 25 minutes

Danger MovementTime: 20 minutes

Target MovementTime: 20 minutes

Optional: Fun with movementTime: 15 minutes

OPTIONAL: Projectile MovementTime: 15 minutes

ClosingTime: 5 minutes

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