Unit 7
Conditional Branching

Agenda
10min Introduction
30min Pizza Toppings
25min Player Movement
5min Closing

Unit Overview

Students use geometry and knowledge of basic image functions to design characters for their games, this time using conditional branching to accomodate different key-events.

Learning Objectives

Students will:

Product Outcomes

State Standards

See Bootstrap Standards Matrix provided as part of the Bootstrap curriculum.

Length: 90min

Materials and Equipment

Preparation

Language Table

RangeFunctions
Number+ - * / sqrt expt string-length
Stringstring-append
Imagerectangle circle triangle ellipse
radial-star scale rotate put-image
Boolean= > < string=? and or

Introduction Time: 10 minutes

Pizza Toppings Time: 30 minutes

Player Movement Time: 25 minutes

Closing Time: 5 minutes

Creative Commons LicenseBootstrap by Emmanuel Schanzer is licensed under a Creative Commons 3.0 Unported License. Based on a work at www.BootstrapWorld.org. Permissions beyond the scope of this license may be available at schanzer@BootstrapWorld.org.