instagram

This pathway aligns with several important teaching standards. Select particular standards from the following menu to see which items in the standards are met.

Common Core State Statements

7.EE.B.4

Use variables to represent quantities in a real-world or mathematical problem, and construct simple equations and inequalities to solve problems by reasoning about the quantities. [See: Defining Values; Defining Functions; Solving Word Problems; Simple Inequalities; Compound Inequalities.]

7.RP.A.1

Compute unit rates associated with ratios of fractions, including ratios of lengths, areas and other quantities measured in like or different units. [See: Making Game Images.]

8.F.A.1

Understand that a function is a rule that assigns to each input exactly one output. The graph of a function is the set of ordered pairs consisting of an input and the corresponding output. [See: Domain and Range.]

8.F.B

Use functions to model relationships between quantities. [See: Defining Functions; Solving Word Problems; Restating the Problem; Character Animation.]

8.G.A.1

Verify experimentally the properties of rotations, reflections, and translations. [See: Function Composition; Making Game Images.]

8.G.B.7

Apply the Pythagorean Theorem to determine unknown side lengths in right triangles in real-world and mathematical problems in two and three dimensions. [See: The Distance Formula.]

HSA.SSE.A.1

Interpret expressions that represent a quantity in terms of its context. [See: Defining Values; Defining Functions.]

HSA.SSE.A.1.A

Interpret parts of an expression, such as terms, factors, and coefficients. [See: Piecewise Functions; Player Animation.]

HSA.SSE.A.1.B

Interpret complicated expressions by viewing one or more of their parts as a single entity. [See: Piecewise Functions; Player Animation.]

HSA.SSE.A.2

Use the structure of an expression to identify ways to rewrite it. [See: Order of Operations.]

HSA.SSE.B

Write expressions in equivalent forms to solve problems. [See: Order of Operations.]

HSF.BF.A.1

Write a function that describes a relationship between two quantities. [See: Restating the Problem; Problem Decomposition.]

HSF.IF.A.1

Understand that a function from one set (called the domain) to another set (called the range) assigns to each element of the domain exactly one element of the range. If f is a function and x is an element of its domain, then f(x) denotes the output of f corresponding to the input x. The graph of f is the graph of the equation y = f(x). [See: Domain and Range.]

HSF.IF.A.2

Use function notation, evaluate functions for inputs in their domains, and interpret statements that use function notation in terms of a context. [See: Solving Word Problems; Simple Inequalities; Compound Inequalities.]

HSF.LE.B

Interpret expressions for functions in terms of the situation they model. [See: Character Animation.]

MP.1

Make sense of problems and persevere in solving them [See: Order of Operations; Function Composition; Restating the Problem; Problem Decomposition; Simple Inequalities.]

MP.2

Reason abstractly and quantitatively [See: Dissecting and Designing a Video Game; Coordinates; Order of Operations; Defining Values; Character Animation; The Distance Formula.]

MP.4

Model with mathematics [See: Simple Inequalities.]

MP.5

Use appropriate tools strategically [See: Function Composition.]

MP.6

Attend to precision [See: Making Game Images; Problem Decomposition.]

MP.7

Look for and make use of structure [See: Defining Values; Restating the Problem.]

MP.8

Look for and express regularity in repeated reasoning [See: Piecewise Functions.]

Older Statements

BS-DR.1

The student is able to translate a word problem into a Contract and Purpose Statement [See: Defining Functions; Restating the Problem; Problem Decomposition.]

BS-DR.2

The student can derive test cases for a given contract and purpose statement [See: Solving Word Problems; Restating the Problem; Problem Decomposition; Simple Inequalities; Compound Inequalities.]

BS-DR.3

Given multiple test cases, the student can define a function [See: Restating the Problem; Simple Inequalities; Compound Inequalities.]

BS-IDE

The student is familiar with using a REPL, entering expressions properly, and interpreting error messages [See: Function Composition; Making Game Images.]

BS-M

The student models a problem in context and determines the data needed to describe the problem [See: Dissecting and Designing a Video Game; Coordinates.]

BS-PL.2

The student is comfortable using and writing Contracts for built-in functions [See: Domain and Range.]

BS-PL.3

The student is able to use the syntax of the programming language to define values and functions [See: Defining Values; Making Game Images; Character Animation.]