Bootstrap leverages students' excitement around videogames to teach algebraic concepts through programming.

Programming Games with Algebra, for every student

What if a math class taught rigorous computer programming, using the concepts and content that are already in the book?

Bootstrap is a curricular module for students ages 12-16, which teaches algebraic and geometric concepts through computer programming. At the end of the module, students have a completed workbook filled with word problems, notes and math challenges, as well as a videogame of their own design, which they can share with friends and family. You can read about the research behind Bootstrap on our research page.

Our mission is to use students' excitement and confidence around gaming to directly apply algebra to create something cool.

We work with schools, districts and tech-educational programs across the country, reaching hundreds of teachers and thousands of students each year. Bootstrap has been integrated into math and technology classes across the country, reaching thousands of students since 2006. Most teachers have also attended a Bootstrap Workshop, where they received specialized training to deliver the class.

By working with mainstream math teachers and aligning to national and state standards, Bootstrap is built to scale. Bootstrap has partnered with school, districts and organizations across the country to bring the curriculum to tens of thousands of students. And because every child takes math - no matter their gender, class, age or interest - Bootstrap reaches thousands of girls and underrepresented students each year.

Bootstrap is grateful to the National Science Foundation for their ongoing support for our research efforts, and we are proud to partner with CSNYC to bring our materials to New York City. Even has chosen to build their curriculum based on Bootstrap! (Interested in how's adaptation is different?)