Looking for a gentle, self-paced introduction to Bootstrap? Try the Hours of Code below. No prior programming experience required!
Hour of Data
🖼Show image This Hour of Data lesson is a self-guided Desmos activity. Students explore data visualization, introductory programming using The Pyret Programming Language, and the application of Data Science to solve real problems. Students will investigate a data set of vehicle-wildlife collisions in Vermont and make recommendations about where to build wildlife overpasses.
🖼Show image This Hour of Code lesson introduces students to image-producing functions, defining values and image placement using coordinates. A series of scaffolded student-paced activities in our Parley editor build student skills to the point that they’ll be ready to modify code in a Pyret starter file to build a snowman scene at the end!
Intro to Graphics
🖼Show image This Hour of Code lesson is a great, self-paced activity to introduce students to Bootstrap. Students explore simple function composition and order of operations in WeScheme, and then build on that knowledge to create simple computer graphics.
These materials were developed partly through support of the National Science Foundation, (awards 1042210, 1535276, 1648684, and 1738598). Bootstrap by the Bootstrap Community is licensed under a Creative Commons 4.0 Unported License. This license does not grant permission to run training or professional development. Offering training or professional development with materials substantially derived from Bootstrap must be approved in writing by a Bootstrap Director. Permissions beyond the scope of this license, such as to run training, may be available by contacting contact@BootstrapWorld.org.